Wanna see some real RPG soon? I mean real one implemented into iGaming! ??
- well, here is a very 1st hint!
@degerardo99 can't wait to try it soon.. want to immediately see an adventure that provides something different..?
Thanks mate ?? this is very early 1st hint. But what I have about to show - soon or in a bit, will be the way, its never been seen or even thought about, how it can mechanically works like a charm ???
Will this just not be an illusion? Like the game will always determine how it will end it doesnnt matter how skilled you are?
Design is looks like some avatar ux pops code slots. I hope success in your job
@benot This was just a 1st pass WIP ?? But it will be totally different as you will see down the road. Visually with atmospheric lightnings, candle lights, glows, fx.. ??
@degerardo99 sounds perfect man. I am very curious about how to make the backend of the slots. especially about rng working
Rng and entropy for rngs is so complicated topic. I think slot providers using hardware based rngs
WIP of unexpected events ??
@degerardo99 maybe in the bonus feature there are characters that we can choose...?
[Inventory]? Hell yes! Its a part of RPG games.
Again - this is wip. And this doesnt mean it will end up like that. Its more about discovery of ideas, connections to bring the whole new level of RPG into iGaming. maybe multiplayer mode?
Starting with three basics parts here (they can change, or be added more)
1.Featuess collected - not used, upgraded?
2.Game stats - every player loves stats, why not to implement it to your current game data? Spins played, bonuses played, RTP, hit frequency, bonus frequency, main features frequency, replays, with funn facts like km-run across environent, bosses kills.. etc. This could be very much fun for highlights, for entertainment, community exchange details and so on..
3. Enhancers - enhance your choices of different thinngs, frequencies, symbols, weapons, stamina.. etc. With extra small cost added to your bet/spin. Maybe 2 of them is the cap to be used/added?
*Im trying to not to make it overcomplicated, but rather simple and sexy! So it might again..change a bit ??
Working on the environments and that comes with features all around it as one to one thing ??
Entrance into cathedral from the main starting environment, which is hostile, dirty, big, full of things and features...?
Thats, where the game will have it's beauty to explore. All done in Unreal 5.4